Here I am again with a new start on some DIY goodness with a Raspberry Pi and an Arduino. Will it be synthy? Will it be noisy? Will it be tabletop gamey? Subscribe and find out with me!
Dr. Offset's Creature Laboratorium
DIY - Gaming - Design
Sunday, May 19, 2013
Tuesday, February 12, 2013
Armored Grav Car 3D print result 1
Here's the first pass print result of the armored car. I've had these for a while but work and life got busy so I haven't posted on the blog in a while.
I'm pretty happy with the overall size and I am getting some great feedback from the community about how I can refine the turret design. Generally I'm going to make the weapons a bit larger to have a stronger profile.
What do you think?


I'm pretty happy with the overall size and I am getting some great feedback from the community about how I can refine the turret design. Generally I'm going to make the weapons a bit larger to have a stronger profile.
What do you think?


Saturday, November 17, 2012
3D Print Beginnings
Trying to get back into the groove of posting and making stuff. This is an armored grav-car thing that I'm working on. The scale is 15mm, so that means that the human here is 15mm tall from his toes to his eyes. Based loosely on the Daimler Ferret and the Stuar light tank, this piece is going to be my first attempt at a useful 3D print using the Shapeways service. If you're curious about my shapeways page you can check it out at http://www.shapeways.com/model/778184/gravcartest07combo.html
I have already placed the order and should have it in about three weeks. It's a tiny thing so I hope it looks decent. The print was only $10 but the shipping out here to NZ was $20...
I have already placed the order and should have it in about three weeks. It's a tiny thing so I hope it looks decent. The print was only $10 but the shipping out here to NZ was $20...
Tuesday, September 25, 2012
Friday, June 29, 2012
NaGaDeMo is Over! Play Pipe Cleaner
Well the month is now over and I've decided that Pipe Cleaner is at a great stopping point.
I feel great about the experience in general. I heard about National Game Development Month a day or two into the month but quickly decided on an idea and got to work planning things out. The workflow between Maya and Unity was smooth and my effort in recent months to level up in coding is paying off.
Please play the game and let me know what you think!
I'll create a new post soon with a post-mortem. The basic idea is that I would probably redo this project from the beginning making use of a lot of techniques I've learned along the way. I also have some other projects that demand attention.
I feel great about the experience in general. I heard about National Game Development Month a day or two into the month but quickly decided on an idea and got to work planning things out. The workflow between Maya and Unity was smooth and my effort in recent months to level up in coding is paying off.
Please play the game and let me know what you think!
I'll create a new post soon with a post-mortem. The basic idea is that I would probably redo this project from the beginning making use of a lot of techniques I've learned along the way. I also have some other projects that demand attention.
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