Tuesday, December 9, 2008

Check out my awesome Youtube Channel

It's amazing, the scope of the DrOffset presence around the web, the depth of the youtube content is beyond super cool, it is the shiznit. A veritable media empire, wow, i cry a little just thinking of it...*sniff*

Youtube Channel

Please watch my videos...*sniff*...

Wednesday, December 3, 2008

Tuesday, December 2, 2008

Leo's First Video

Leo found my camera and decided to get try out youtube... Need to start charging him rent, way too much spare time...

Monday, November 24, 2008

Alien Puppet


Alien Puppet
Originally uploaded by drOffset
Made for a contest at projectpuppet.com .

Saturday, November 22, 2008

Leo Puppet


Leo 01
Originally uploaded by drOffset
Leo is a generally upbeat kind of guy. He likes his spicy food and rock&roll. He believes just about everything he reads on the internet.

Rudy Puppet


Rudy 01
Originally uploaded by drOffset
This is Rudy. He's had a few too many hard nights of drinking, has just quit smoking, and is pissed off about it. He's pissed of in general, about almost everything.

Sunday, November 16, 2008

Been a long time

Ok, here's what's up with me lately

My son is now 5 months old and he is growing reallllly fast. He's an amazing little boy and I'm a very proud dad.

Attended an amazing ConceptArt.org workshop where some of the sickest awesomestst artists around gathered to show us how they do it. It was three days of info and drawing amongst some really great people. Pics to come, i need to see if it's allowed to post pics of that.

I make puppets now, kind of like muppets but not as wholesome. Getting some great feedback on them actually, someone even asked if i plan to sell them...sweeeet. Pics to come.

Learned some basic electronics while the in-laws were in town, soldering, motors, that kind of stuff, took some vcrs and dvd players apart. Good fun, might be able to get some mechanical puppets going.

I think I've leveled up a bit in the 2D art skills, might revisit "On the run" to clean up the sketches into proper illustrations.

Oh yeah and the day job continues...

Saturday, August 30, 2008

Thursday, August 7, 2008

On The Run - Issue 3 !


onTheRun-3
Originally uploaded by drOffset
Third issue of On the Run! This is a sketch comic, an exercise I've created to cut down on self-censorship and just draw.

I had to really pinch myself to get this one out. It turns out that the little hater in me was just waiting for that 'new project glow' to wear off before throwing a lot of excuses in my way. It was only some nice feedback from the community that got me off my buttocks and knock this out. I even know where the story is going! You're going to love it.

If you like these at all, or even think they stink, leave a comment, yeah?

Let me know what you think about the pacing, i quite like it.

I wanted to do as much as possible with just a pencil and a sheet of paper. My focus is on narrative, trying to use the techniques found in Scott McCloud's book "Making Comics." By forcing myself into these limitations I can improve on my storytelling skills and quick sketch technique...hopefully. It's also a quick project you can do in a day. Try it!

*************
Instructions
*************
Print, cut out, and assemble according to this video tutorial:
http://youtube.com/watch?v=Xh1W15BWCUk

Thursday, July 31, 2008

onTheRun - Issue 2 !


onTheRun-2
Originally uploaded by drOffset
This is actually pretty fun, it could become a habit. I don't see myself keeping a daily posting schedule, but three issues a week might be doable.

Second issue of On the Run! This is a sketch comic, an exercise I've created to cut down on self-censorship and just draw.

I wanted to do as much as possible with just a pencil and a sheet of paper. My focus is on narrative, trying to use the techniques found in Scott McCloud's book "Making Comics" By forcing myself into these limitations I can improve on my storytelling skills and quick sketch technique...hopefully. It's also a quick project you can do in a day. Try it!

*************
Instructions
*************
Print, cut out, and assemble according to this video tutorial:
http://youtube.com/watch?v=Xh1W15BWCUk


Please leave a comment and let me know what you think.

Wednesday, July 30, 2008

New Sketch Comic - OnTheRun!


onTheRun-1
Originally uploaded by drOffset
First issue of On the Run! This is a sketch comic, an exercise I've created to cut down on self-censorship and just draw.

I wanted to do as much as possible with just a pencil and a sheet of paper. My focus is on narrative, trying to use the techniques found in Scott McCloud's book "Making Comics" By forcing myself into these limitations I can improve on my storytelling skills and quick sketch technique...hopefully. It's also a quick project you can do in a day. Try it!

*************
Instructions
*************
Print, cut out, and assemble according to this video tutorial:
http://youtube.com/watch?v=Xh1W15BWCUk

Please leave a comment and let me know what you think. Should there be more polish or less?

Saturday, July 26, 2008

Giving Shapeways a try

Part of my overall plan is to create a line of toys based on my own creature designs. To that end, I'm giving Shapeways a try:
http://www.shapeways.com/

Shapeways is a rapid prototyping service that will 'print' a 3d model into a physical item. I loooove this idea. If i can pull it off, i'll be able to start making my own toys, which might lead to something exciting.

We'll see, it's all long term. I have a full time job and a new baby and a lovely wife, so this is all being done in my spare time, which is why you don't see updates that often.

Saturday, July 19, 2008

Sketchcast first impressions

Sketchcast is a web-based drawing tool that records your brush strokes and plays them back as an embeddable movie. I think the intended use is for businessmen and designers who want to illustrate their concepts for clients as a whiteboard. Of course I wanted to use it for quick creature sketching. Here is the result of my first try.



All in all this is a fun tool to use, but i think it can be taken further to really create a tool that people like me would flock to. I really wanted to be able to make brushes that are much larger than the three available, and i was desperate to have some transparency control over my stokes.

The makers of Facebook's Graffiti Wall really nailed the whole sketch tool idea with their simple but effective brush controls. The limited color palette was made up for by the inclusion of transparency. The ability to control the size of the brush, even just a solid circle, gives artists some great control over their work.

Sketchcast doesn't allow you to save your completed image as a jpg or png, which i find very surprising. Seems like a basic function to me, but i guess they really want to push the video option.

I think Sketchcast has a lot of potential, but needs a few more tools and functions to become something as addictive as Graffiti Wall.

I just purchased Blink3D !

Pelican Crossing, the creators of Blink3D, are doing a promotion that saves about $100 off the purchase of Blink3D's standard edition. I'm excited to start building my own 3D web-embedded environments.

Stay tuned for developments and experiments in web-based 3D. (Including updates on the B.A.R.-1, which is part of the plan.)

Feedbeaver says "Dam that Noiseriver!"

for Directeur, a person on Friendfeed who created the app Noiseriver.

Tuesday, July 8, 2008

What do you want from a virtual world? Do you even want one?

This is in response to a recent FriendFeed post by Scoble.

I love virtual worlds. They're my hobby, it sparks the game modder in me when I find a platform that I can edit and tweak to my needs. I'm just crafty like that.

I wonder what people look for in a virtual world experience? I look for building and customization tools, others want to socialize and be seen. Some people want the ability to play various games or visit unique environments. There have been discussions about whether Bartle's gamer types apply to virtual worlds and I think they really do. I actually don't see a whole lot of difference between goal oriented games and sandbox-type VWs, except that VWs can learn a lot about stability from game devs.

So the question is, what is your spec for a great virtual world? What would make you actually bother to jump into one, and what would make you stay?

Wednesday, July 2, 2008

Joining a Game-Artist.net competition

The good folks from Game-Artist.net are holding a competition called "Army of Small," and I'm joining!
My Competition Tread

You have to design and build a character based on a real life insect and treat him as a member of an army with a specific role. RULES THREAD

I'll be basing my guy on a Stag Beetle. This will be a front line tanky shock infantryman, much like in LOTR when they breach the castle wall and send in two massive cave trolls to disrupt the fight. The guy will probably be fighting off smaller guys, maybe ants, but I doubt I'll have that much time to build them.

My Competition Tread



Monday, June 30, 2008

Signal Patterns

Hey check out this new survey site. You can do personality and music tests to learn about yourself and give someone information about you to sell to big companies. Try it today!





Signal Patterns





Discover
droffset's
Personality Patterns



Visit SignalPatterns.com
to get your own!





People like droffset










Lisa Alderfer





Lisa Alderfer







JPWiggin





JPWiggin







gin_blossom_05





gin_blossom_05







Daniel Bolivar





Daniel Bolivar







Ben Cutler





Ben Cutler







Ron Mackley





Ron Mackley













Tuesday, June 24, 2008

morningsketch062508


morningsketch062508
Originally uploaded by drOffset
Ok, so this is actually from two or three mornings, but that still qualifies doesn't it?

Saturday, June 14, 2008

I'm a Dad!


lucasGonzalezBirth03
Originally uploaded by drOffset
I'm a Dad!

I'm not sure what the world record is for world's fastest baby delivery, but my beautiful wife made it happen in 2 hours and 10 minutes. I helped the doctor through the entire process and wow, I've never been turned into a blubbering mess like that before. Baby and Momma are doing great. I can't tell you how happy we are right now.

Needless to say, you may not see many updates here for a while.

Thursday, June 12, 2008

morning sketch 120608


sketch120608
Originally uploaded by drOffset
morning pencil work, trying to build a new habit

Tuesday, June 10, 2008

Doing some research

I've decided to call my robot the BAR-1, or Bad Ass Robot - 1.

Since I'm not doing this for a client I'm quite happy to let the idea evolve and develop a life of it's own. Here's some visual reference that I'll probably use to incorporate various bitz. That sketch is just the beginning, now for some details!





Each image is a link to it's original page.




Please visit the original pages.







A Lot Here To See Also



Monday, June 2, 2008

New Art - Big Badarse Robot

I'm in serioius need of a creative outlet, so I started drawing again. This time I took my sweet time and worked the process, and i have to say it's pretty medatative.

Next is to create this guy as a 3D character, and rig him to animate. It's a pretty complex character that poses a variety of technical challenges, like finding a way to do the green flames, and coming up with believable mechanical bits that work together.

This started as a rough greyscale sketch in photoshop which i printed out and drew over in pencil. I did this because I'm much more comfortable working in pencil than the pen tablet. Then came the process of breaking it all down into layers in photoshop for painting. I'm still learning how to do quality renderings in photoshop, but I'm pretty happy with the brassy look. I'll probably go over it again to add more of a sense of lighting.

I'm not really satisfied with how the right arm is looking, but I'm going to do a lot of detailing in 3D, so it'll definitely flesh out.

Stay tuned for in-progress shots of this bad boy being built in Maya.

Tuesday, May 27, 2008

Wii Game Reviews

Final Fantasy Crystal Chronicles : My Life as King
WiiWare Title
It's fun to micromanage, but I would prefer to go more micro with the management.  It would be better to see adventurer battles recreted or even be able to participate in each encounter.  There's a good variety of buildings to unlock and build, but like most games you're unlocking some of the cooler stuff in the late game, so there's not as much time as I'd like to make use of every feature.  I completed the story of the game and the story was satisfying, but I don't think I'll be playing again.  The art was excellent, but if they wanted the King to look like a girl they should have just made him a girl.  I'd still play the game.  Chime, the king's personal assistant (ahem) shows a bit of skin, too bad the little king doesn't seem to appreciate it.

Lost Winds
WiiWare Title
Beautiful awesome lovely game.  Great looking with really responsive and fun controls.  Using the slipstream power with fire is pretty brilliant, I wish there was more of that.  In fact I wish there was more game to Lost Winds.  It felt like a tech demo, which is fine, but maybe the creators will get into some sort of episodic releases using the same world. I loved the final boss, and the creative ways the glorbs can take on different properties.  More !

Star Soldier R
WiiWare Title
There's a 2 minute mode and a 5 minute mode...and that's it.  No other levels...  wtf?  It did lead me to buy Super Star Soldier for the virtual console, but I wanted a lot more from this title. By the way, I am ranked #1 in New Zealand for the two minute mode(out of 7 players.)  That's right suckas.

Wii Fit
Fantastic.  I've already lost 0.6 kilos already, and it is a fun game.  I agree with Raph's desire to have more of a focused workout program, or even be able to program in my own sequence to have less browsing between events.  I like that certain activities go together and you get some nice feedback when completing a set, but I'd like to be able to select the set I want to do instead of having to remember to go looking for it.  This game had my wife laughing her ASS off at me doing the hula hoop.  She might as well have been stuffing dollar bills in my shorts, and she probably would have, but they use dollar coins here in NZ, and it might be a cold shock to the package... Sorry, too much information.

Wish List
-I'd LOVE to play a good nerdy turn based strategy title along the lines of Dominions II or Heroes of Might and Magic.  Someone PLEASE make one, or two, or more.
-I really want to see Life of the Party as a WiiWare title... Wishfull thinking?  I think so too.

Friendfeed


I'm curious about what this friendfeed service is all about, does anyone out there have an opinion about it one way or another?
My friendfeed link is (predictably)

http://friendfeed.com/droffset

It's kind of interesting at first glance, kind of a megablog aggregator thing, not sure what new ideas it brings to the table, but might as well give it a go.


  ----- Message truncated -----


Tuesday, May 20, 2008

Slideshare and Experience Matters

This is the first post in a long time and the second post where i link to someone else's content, which feels lazy but there's a reason for it.

The first is that I really like Slideshare , i think slide show presentations are one of the best ways to visually break complex ideas down into more managable chunks. One of the first programs that got me interested in multimedia was an old package called Act! 123. Did anyone out there ever use it? I had just read Hitchhiker's Guide and thought I could do nonsensical comedy, so I did a whole movie thing about argyle socks. Wasn't very funny, but I do want to get more into creating Slideshare stuff, might be a way to break up a few walls of text i have saved as draft.

Second and not least is the content of this particular slidefest, which is some insight into insight. I'm looking forward to reading more from Experience Matters, they have some interesting articles.

I'd like to keep this in mind while i'm planning my business venture, let's see how it goes.

Thursday, April 3, 2008

I'm on the Metaplace frontpage!

Wow this is cool. I'm an alpha tester for Metaplace (one of the reasons I've been really quiet.) and they've decided to do a Community Spotlight about a game I've created. It's called Life of the Party, check it out!


Metaplace

Various updates

Currently doing some animation tests for Life of the Party. I like that the character can be pretty expressive if i put more time into the poses, but i don't like that i might have to do this whole process for each kind of character, gotta think of a more modular way to get the characters and animations out. I usually spend a bit more time in development because it helps the final output go more smoothly.


Also making some swords with custom animation packages for En Garde to sell. The anims are done on humans, so the same assets will be rendered into 2D spritesheets to use in Metaplace.


I'm a Facebook Graffiti junkie. Sent a holiday card to a former workmate...Don't ask what it means, i have no idea...


The sculptypack is selling pretty well !

Tuesday, April 1, 2008

New Release - 56 Unique and Irregular Sculpted prims , Full Perm


Here's a new release for Second Life, it's a big variety pack of sculpted prims that I've been experimenting with. They are irregular shapes created in Maya, and people have been giving me some decent feedback about it. Perfect for you artsy avies out there. ;)
Click here to buy from SLExchange.com

Sunday, March 30, 2008

Facebook, Fencing, Skins, and U

Metaplace is now on Facebook!
It connects to the same world that the myspace and metaplace forum apps do, so I hope people get into using this.

En Garde (a game in Second Life I did the animations for,) Screenshot featured at Massively.
Click on the Image to go the gallery.

Check out the tournament schedule here.

Plenty of Metaverse U videos
Raph Koster
Randy Farmer (Oracle)
Trevor Smith



MiaSofia blog heating up, check out the new Hot Rod male skin in Second Life

MiaSofia Blog
Visit MiaSofia HQ

Come around here often?

I use the Google Analytics thing and it makes me curious. What is it that brings people to this blog? Some of the incoming sites seem to be google and google images, and i see a varitety of keywords being used. Some people like to look at the animated gifs, which makes me wonder if someone's hotlinking to them. Others are looking at the articles about obj/bvh, so I think i might need to expand upon those topics.

What are you interested in?

Lately I've been doing art but not really posting it on the web. I'm involved in a couple of personal projects that I'll hopefully be able to talk about at some point(MP).

Anyway I'll post some stuff about my Second Life projects, including the sculpted prim and animation stuff I'm doing. Stop by the sim called Hwang, that's where my land is.

Search Places for "En Garde! Free to play! " For a taste of a game I helped create.
Search Places for " MiaSofia " to meet two cool ladies that have built a great place to party.

And let me know what brings you here!

Tuesday, March 18, 2008

New Frappr Map and Drawing widget !

Many thanks to the people who have placed pins on the new Frappr map on this page. I didn't realize people actually came here! It's really cool thing to see that, so I'm going to look for more little collaborative things that you can click on. Suggestions are welcome.

There's also a cool little drawing widget for you to use.

Somehow I ended up with 20 pins from 'unknown location' and they all defaulted to Wichita Kansas, so i had to delete them. Apologies to the person from San Diego, in the flurry of pin deletions yours got caught in the crossfire.

Saturday, March 15, 2008

daily sketches

A couple of things today:

First a sort of cross between a dolphin, a snake, and a detached eyeball. I like eyeballs.


Also, I'm building some 2d-style characters in 3d. Here is the source art and where the 3d is at the moment.


Funny thing, because you lose a bit of the character when it goes over to 3d, so I'm playing around with some ways to break up the outline and make it look more hand-drawn and spontaneous.

Friday, March 14, 2008