Currently doing some animation tests for Life of the Party. I like that the character can be pretty expressive if i put more time into the poses, but i don't like that i might have to do this whole process for each kind of character, gotta think of a more modular way to get the characters and animations out. I usually spend a bit more time in development because it helps the final output go more smoothly.
Also making some swords with custom animation packages for En Garde to sell. The anims are done on humans, so the same assets will be rendered into 2D spritesheets to use in Metaplace.
I'm a Facebook Graffiti junkie. Sent a holiday card to a former workmate...Don't ask what it means, i have no idea...
The sculptypack is selling pretty well !