Thursday, July 31, 2008

onTheRun - Issue 2 !


onTheRun-2
Originally uploaded by drOffset
This is actually pretty fun, it could become a habit. I don't see myself keeping a daily posting schedule, but three issues a week might be doable.

Second issue of On the Run! This is a sketch comic, an exercise I've created to cut down on self-censorship and just draw.

I wanted to do as much as possible with just a pencil and a sheet of paper. My focus is on narrative, trying to use the techniques found in Scott McCloud's book "Making Comics" By forcing myself into these limitations I can improve on my storytelling skills and quick sketch technique...hopefully. It's also a quick project you can do in a day. Try it!

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Instructions
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Print, cut out, and assemble according to this video tutorial:
http://youtube.com/watch?v=Xh1W15BWCUk


Please leave a comment and let me know what you think.

Wednesday, July 30, 2008

New Sketch Comic - OnTheRun!


onTheRun-1
Originally uploaded by drOffset
First issue of On the Run! This is a sketch comic, an exercise I've created to cut down on self-censorship and just draw.

I wanted to do as much as possible with just a pencil and a sheet of paper. My focus is on narrative, trying to use the techniques found in Scott McCloud's book "Making Comics" By forcing myself into these limitations I can improve on my storytelling skills and quick sketch technique...hopefully. It's also a quick project you can do in a day. Try it!

*************
Instructions
*************
Print, cut out, and assemble according to this video tutorial:
http://youtube.com/watch?v=Xh1W15BWCUk

Please leave a comment and let me know what you think. Should there be more polish or less?

Saturday, July 26, 2008

Giving Shapeways a try

Part of my overall plan is to create a line of toys based on my own creature designs. To that end, I'm giving Shapeways a try:
http://www.shapeways.com/

Shapeways is a rapid prototyping service that will 'print' a 3d model into a physical item. I loooove this idea. If i can pull it off, i'll be able to start making my own toys, which might lead to something exciting.

We'll see, it's all long term. I have a full time job and a new baby and a lovely wife, so this is all being done in my spare time, which is why you don't see updates that often.

Saturday, July 19, 2008

Sketchcast first impressions

Sketchcast is a web-based drawing tool that records your brush strokes and plays them back as an embeddable movie. I think the intended use is for businessmen and designers who want to illustrate their concepts for clients as a whiteboard. Of course I wanted to use it for quick creature sketching. Here is the result of my first try.



All in all this is a fun tool to use, but i think it can be taken further to really create a tool that people like me would flock to. I really wanted to be able to make brushes that are much larger than the three available, and i was desperate to have some transparency control over my stokes.

The makers of Facebook's Graffiti Wall really nailed the whole sketch tool idea with their simple but effective brush controls. The limited color palette was made up for by the inclusion of transparency. The ability to control the size of the brush, even just a solid circle, gives artists some great control over their work.

Sketchcast doesn't allow you to save your completed image as a jpg or png, which i find very surprising. Seems like a basic function to me, but i guess they really want to push the video option.

I think Sketchcast has a lot of potential, but needs a few more tools and functions to become something as addictive as Graffiti Wall.

I just purchased Blink3D !

Pelican Crossing, the creators of Blink3D, are doing a promotion that saves about $100 off the purchase of Blink3D's standard edition. I'm excited to start building my own 3D web-embedded environments.

Stay tuned for developments and experiments in web-based 3D. (Including updates on the B.A.R.-1, which is part of the plan.)

Feedbeaver says "Dam that Noiseriver!"

for Directeur, a person on Friendfeed who created the app Noiseriver.

Tuesday, July 8, 2008

What do you want from a virtual world? Do you even want one?

This is in response to a recent FriendFeed post by Scoble.

I love virtual worlds. They're my hobby, it sparks the game modder in me when I find a platform that I can edit and tweak to my needs. I'm just crafty like that.

I wonder what people look for in a virtual world experience? I look for building and customization tools, others want to socialize and be seen. Some people want the ability to play various games or visit unique environments. There have been discussions about whether Bartle's gamer types apply to virtual worlds and I think they really do. I actually don't see a whole lot of difference between goal oriented games and sandbox-type VWs, except that VWs can learn a lot about stability from game devs.

So the question is, what is your spec for a great virtual world? What would make you actually bother to jump into one, and what would make you stay?

Wednesday, July 2, 2008

Joining a Game-Artist.net competition

The good folks from Game-Artist.net are holding a competition called "Army of Small," and I'm joining!
My Competition Tread

You have to design and build a character based on a real life insect and treat him as a member of an army with a specific role. RULES THREAD

I'll be basing my guy on a Stag Beetle. This will be a front line tanky shock infantryman, much like in LOTR when they breach the castle wall and send in two massive cave trolls to disrupt the fight. The guy will probably be fighting off smaller guys, maybe ants, but I doubt I'll have that much time to build them.

My Competition Tread