Saturday, November 17, 2012

3D Print Beginnings

Originally uploaded by drOffset
Trying to get back into the groove of posting and making stuff. This is an armored grav-car thing that I'm working on. The scale is 15mm, so that means that the human here is 15mm tall from his toes to his eyes. Based loosely on the Daimler Ferret and the Stuar light tank, this piece is going to be my first attempt at a useful 3D print using the Shapeways service. If you're curious about my shapeways page you can check it out at

I have already placed the order and should have it in about three weeks. It's a tiny thing so I hope it looks decent. The print was only $10 but the shipping out here to NZ was $20...

Tuesday, September 25, 2012

Elderly Alien

Originally uploaded by drOffset
Another daily sketch based on an idea from the forums.

Friday, June 29, 2012

NaGaDeMo is Over! Play Pipe Cleaner

Well the month is now over and I've decided that Pipe Cleaner is at a great stopping point.

I feel great about the experience in general.  I heard about National Game Development Month a day or two into the month but quickly decided on an idea and got to work planning things out.  The workflow between Maya and Unity was smooth and my effort in recent months to level up in coding is paying off.

Please play the game and let me know what you think!

I'll create a new post soon with a post-mortem.  The basic idea is that I would probably redo this project from the beginning making use of a lot of techniques I've learned along the way.  I also have some other projects that demand attention.

Friday, June 22, 2012

Tunnel Crawler Texture

Tunnel Crawler Texture
Originally uploaded by drOffset
Via Flickr:
In-progress work for a game called Pipe Cleaner that I am creating for the National Game Development Month.

Tunnel Crawler

Originally uploaded by drOffset
Progress shot of a model I'm creating for Pipe Cleaner, my national Game Development Month entry.

The tunnel crawler is a fairly simple robotic organism created to infiltrate unsuspecting space vessels via exhaust ducts.

This model weighs in at 580 triangles and is Ready for UV unwrapping, texturing and rigging.

It's the same physical size as my low res proxy but the joint structure will be slightly different, so I don't know if I'll have to redo the spawning prefab. Shouldn't be too bad though.


Saturday, June 16, 2012

NaGaDeMo Mid Month Progress

This month is flying by but I do think some good progress has been made.  The game is in a working state and while it sill has issues most of the core parts are there.

It has to be said, you can read about game design and development as long as you like but I'm learning so many things by actually doing it that I never saw coming.  Dealing with UI,  managing the flow of the game, and sequencing the specific order of enemy spawns...

There are still many features to implement, mainly powerups and a lot more levels.  A pause screen would be nice.

I would like to go back and rewrite the thing from scratch now that I understand a bit more about the process but I think that might get me bogged down in looking backwards.  The strategy at this point is to get a complete experience done so that I can make the 3D characters and animate.

Pipe cleaner is a game inspired by the classic game Tempest.  This game has only one level, and your task is to stop hordes of aliens from getting into your ship through a tunnel.

You're here for the game, so here it is!

Please leave comments.

Wednesday, June 6, 2012

National Game Development Month

There comes a time when you have to just get started and do it.
There comes a time when you have to realize that yes, you are ready to make a video game.  Enough tutorials, enough planning.  Time to do something about it.

Too Deep?  Not really, just psyching myself up for the National Game Development Month taking place right now.

Similar to National Novel Writing Month, this event is all about making the best game you possibly can during the month of June.  It's not a contest, there are no prizes.  The winners are the people who complete their game.

And that's the trick, isn't it?  Completing the game.

It's one thing to get a demo prototype up and running, I've done a lot of that, but there's a fair bit more involved in completing the game.  Main menu, scoring, proper level design and flow.

I'm using the beautiful Unity3D platform for this.  I work in Maya for a living and if you take Maya and add a game engine to it, you have Unity.  Love it.

By the way I'm available for freelance 3D work...

It's like a game jam, but you don't have to kill yourself for a weekend to get something out.  It's similar to the fantastic 48 Hour Film festival which I have been a part of twice.  I had a great time and then slept for two days because it's a freaking ton of work to smash into a weekend.

This time I have a month.  I like this.  I'm making great progress too, but that's a story for the next article.

For more info about the event check this link.

You can see plenty of Twitter buzz about this event with this link.

Saturday, February 25, 2012

Adding bits and pieces

A bit more detail and a coat of primer, more to come as time goes on.

A scope/range finder on one side(random bit-box pieces) and some decorative panels on the other made from cut up gift card.

Some added parts to get a bit of height into the center area, making it just big enough for one or two drivers.

The white keys of that toy keyboard  combine to make a 6mm hover tank thingy.  Small nails, a washer, a nut and the obligatory connector for the gun.

Friday, February 17, 2012

Scratch Building some 15mm Vehicles from random junk.

I'm putting together some 15mm scale sci-fi vehicles to play Gruntz with.  Money is tight these days so I raided the bits box for ideas.  Here are some works in progress.  The figure is from

Here's a spiderbot made from a thumbtack, an electronic connector, a plastic fork and a button from a toy music keyboard.

This was my first attempt at a grav tank.  Plastic knives, a plastic picture hanging hook, and a flat bottomed spoon meant for wontons I think.  Two weapon options, a big cannon made from some tubing thing I found and a dual laser made from an electronic connector and bits from an irrigation system.

This is a nice little fast attack grav thing, mostly surplus electronics bits and connectors.  I like connectors.  The wings are made from the black keys on that toy keyboard.

These aren't dont yet but I'll show them anyway.  More electronics bits, I'm hoping that with a lot more bits and some grey spray primer it will all come together.  

The way i'm approaching it is to glue together bit chunky bits that give an overall look, then smaller bits for details.  Next I'll glue on paneling and some really tiny bits for more detail.

I'll be using the white keys to make a 15mm APC and some 6mm scale tanks, more later.

Monday, January 9, 2012

Uniherd Concept art

Uniherd Concept art
Originally uploaded by drOffset
Way back in 2010 Privateer Press released some playtest rules for a new faction in their game Warmachine. I did these sketches that week but never shared them. It's a new year so here you go, some Uniherd proxy minis.

Here's the original post so you know where this all comes from.