It has to be said, you can read about game design and development as long as you like but I'm learning so many things by actually doing it that I never saw coming. Dealing with UI, managing the flow of the game, and sequencing the specific order of enemy spawns...
There are still many features to implement, mainly powerups and a lot more levels. A pause screen would be nice.
I would like to go back and rewrite the thing from scratch now that I understand a bit more about the process but I think that might get me bogged down in looking backwards. The strategy at this point is to get a complete experience done so that I can make the 3D characters and animate.
Pipe cleaner is a game inspired by the classic game Tempest. This game has only one level, and your task is to stop hordes of aliens from getting into your ship through a tunnel.
You're here for the game, so here it is!
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